Market Research Reports, Inc.

5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts; New Report Launched

Market Research Reports, Inc. has announced the addition of “5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts” research report to their website www.MarketResearchReports.com

 

Lewes, DE -- (SBWIRE) -- 10/17/2016 -- Virtual Reality (VR) technology and applications will undergo a substantial transformation during the pre-5G era, leading to mass adoption of full featured, mobile supported, and fully immersive VR technologies in post-5G era starting 2020 (along with the commercial deployment of 5G).

5G is expected to reduce network latency significantly, which will enable many previously tethered-only applications and services such as streaming 4K video, real-time remote control, haptic or tactile communications, and more. Coupled with the deployment of gigabit Ethernet fiber, 5G will transform the VR market, leading to a fully immersive experience with haptic capabilities becoming imbedded in many applications.

This research evaluates both the pre-5G VR base market as well as the what Publisher refers to as the 5G Accelerated Uptake market in post-5G era. The report provides forecasting for VR by segments, applications, and regions including revenue forecasts for the period of 2021 - 2026. The report also forecasts VR shipment units and active users for the same period.

Key Findings:
- The base market for VR will reach 978M users by 2026
- The accelerated update due to 5G will lead to $72B revenue by 2026
- The combination of gigabit Ethernet and 5G to catapult VR penetration
- Semiconductor components will lead the H/W market with 40% market share
- Consumer VR apps to maintain a substantial lead over enterprise and industrial

Report Benefits:
- Forecasts for base VR and post-5G VR market
- Understand how 5G will impact VR apps and services
- Identify opportunities for VR across industry verticals
- Recognize the impact of untethered VR apps and services
- Identify leading technologies and Apps benefitting from 5G VR
- Identify leading VR component, solution, app, and service providers

Target Audience:
- Broadband suppliers
- Virtual reality companies
- Electronics manufacturers
- Network service providers
- Regulatory and policy groups
- Artificial intelligence providers
- Application and content providers

Spanning over 108 pages "5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts" report covers Executive Summary, Introduction and 5G Contribution to VR, VR Ecosystem in Post-5G Era, VR Market Outlook in Post-5G Era, Potential VR Application in Post-5G Era, Company Initiatives and VR Solution Analysis, Conclusions and Market Recommendations.

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