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+81% CAGR to Be Achieved by Blockchain in Media, Advertising, and Entertainment Market by Provider, Application, Top Players, Enterprise Size, and Region – Global Forecast to 2023

This market research report on Blockchain In Media, Advertising, And Entertainment Market studied by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, Companies (IBM, Microsoft, SAP, Accenture, AWS, Oracle, Digital Currency Group, ARK, Bitfury Group, Factom, MetaX, BTL, BigchainDb, Bloq, iProdoos, Decent), and Region.

 

Houston, TX -- (SBWIRE) -- 08/03/2018 -- Blockchain technology refers to a distributed database for all the digital transactions, which eliminates the need for the third party to authenticate the transactions. In recent years several consumers, institutions, and organizations are adopting blockchain technology as it not only reduces the transaction cost as it removes a point of verification but also speeds up the actual transaction process. The increasing adoption of the blockchain technology for various applications in the media, advertising, and entertainment vertical and utilization of transparent and secure transactions are expected to drive the blockchain in media, advertising, and entertainment market.

The Global Blockchain In Media, Advertising, And Entertainment Market Estimated to grow at a CAGR of +81% during forecast period.

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Blockchain In Media, Advertising, And Entertainment market research is an intelligence report with meticulous efforts undertaken to study the right and valuable information. The data which has been looked upon is done considering both, the existing top players and the upcoming competitors. Business strategies of the key players and the new entering market industries are studied in detail. Well explained SWOT analysis, revenue share and contact information are shared in this report analysis.

Top Companies Profiled in this Report includes, IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), ARK (US), Auxesis (India), Synereo (Israel), Bitfury Group (US), Factom (US), MetaX (US), BTL (Canada), Guardtime (Estonia), BRAINBOY (Germany), NYIAX (US), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).

After studying key companies, the report focuses on the startups contributing towards the growth of the market. Possible mergers and acquisitions among the startups and key organizations are identified by the report's authors in the study. Most companies in the Blockchain In Media, Advertising, And Entertainment market are currently engaged in adopting new technologies, strategies, product developments, expansions, and long-term contracts to maintain their dominance in the global Blockchain In Media, Advertising, And Entertainment market. With the advent of new technologies on a regular basis, players are striving hard to incorporate the latest technology to gain a competitive edge above the rest.

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For a detailed competitive analysis, the Global Blockchain In Media, Advertising, And Entertainment Market is segmented on the basis of region, application, and product type. By region, the global sales market is divided into Asia-pacific, Europe, Latin America, the Middle East and Africa, and North America. Major industries are concentrating on distributing their products and services across various provinces. Moreover, acquisitions and unions from some of the leading administrations are on the cards in the near future. Efforts are being taken by most of the companies to improve their research and development activities to introduce innovations. All these factors are predicted to propel the Global Blockchain In Media, Advertising, And Entertainment Market.

The report provides insights on the following pointers:
- Market Penetration: Comprehensive information on the product portfolios of the top players in the Blockchain In Media, Advertising, And Entertainment market.
- Product Development/Innovation: Detailed insights on the upcoming technologies, R&D activities, and product launches in the market
- Competitive Assessment: In-depth assessment of the market strategies, geographic and business segments of the leading players in the market
- Market Development: Comprehensive information about emerging markets. This report analyzes the market for various segments across geographies
- Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the Blockchain In Media, Advertising, And Entertainment market

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Table of Contents
Global Blockchain In Media, Advertising, And Entertainment Market Research Report
Chapter 1 Blockchain In Media, Advertising, And Entertainment Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Blockchain In Media, Advertising, And Entertainment Market Forecast