Albany, NY -- (SBWire) -- 03/29/2013 --TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the requirement of high broadband speed could pose a challenge to the growth of this market.
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TechNavio's report, the Global Cloud-based Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, the EMEA and APAC regions; it also covers the Global Cloud-based Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors dominating this space include OnLive Inc., Gaikai Inc., G-cluster Global Corp., and BetStone Ltd.
Other vendors mentioned in the report are: OTOY Inc., Playcast Media Systems Ltd., Agawi, Spoon.net, Ubitus Inc., and Happy Cloud Inc.
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Key questions answered in this report:
- What will the market size be in 2016 and at what will be the growth rate?
- What are key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by key vendors?
- What are the strengths and weaknesses of each of these key vendors?
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Global Cloud-Based Gaming Market 2012-2016 Latest Market Study Published
New Market Research Report Added In MarketResearchReports.Biz Reports Database Global Cloud-based Gaming Market 2012-2016