ReleaseWire

Global Entertainment and Leisure Robots Market Is Expected to Reach USD 34.3 Billion During 2018 - 2025

New Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy Report Covers market forecast and top Companies like Blue Frog Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated, RoboBuilder Co., Ltd. and others.

Posted: Monday, August 27, 2018 at 3:00 PM CDT

Lewes, DE -- (SBWire) -- 08/27/2018 --The aggregated revenue of global entertainment and leisure robots market is expected to reach $34.3 billion during 2018-2025 owing to a growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the globe.

Highlighted with 54 tables and 81 figures, this 169-page report "Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy" is based on a comprehensive research of worldwide entertainment and leisure robots market by analyzing the entire global market and all its sub-segments through extensively detailed classifications.

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2016, revenue estimates for 2017, and forecasts from 2018 till 2025.

In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter's Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and region.

Based on system component, the global market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
- Hardware
- Software
- Services

On basis of application, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
- Robotic Toys & Hobby Systems
- Education & Research Robots
- Robotic Companion Pets
- Commercial & Art Robots

On basis of end-user, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
- Household Sector (further segmented into Children, Elderly People, and Guests/Clients)
- Commercial Sector (further split into Live Performances, Amusement Parks, Museums, and Other Entertainment Venues)

Geographically, the following regions together with the listed national markets are fully investigated:
- APAC (Japan, China, Australia, India, South Korea and Rest of APAC)
- Europe (Germany, France, UK, Italy, Russia, Rest of Europe)
- North America (U.S. and Canada)
- Latin America (Brazil, Mexico, Argentina, Rest of Latin America)
- RoW (UAE, Saudi Arabia, Iran)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all regional markets by country and split of key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles global entertainment and leisure robot vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through Publisher's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Spanning over 169 pages "Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy" report covers Introduction, Market Overview and Qualitative Analysis, Segmentation of Global Market by Component, Segmentation of Global Market by Application, Segmentation of Global Market by End-user, Segmentation of Global Market by Region, Competitive Landscape, Investing in Global Market: Risk Assessment and Management. This report Covered Companies - Blue Frog Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation, Sphero, Inc., Toshiba Machine Co., Ltd., WowWee Group Limited.

Please visit this link for more details: https://www.marketresearchreports.com/grace-market-data/global-entertainment-and-leisure-robots-market-component-application-end-user-and

Find all Industry and Manufacturing Reports at: https://www.marketresearchreports.com/industry-manufacturing

Read our Interactive Market Research Blog

About MarketResearchReprots.com
MarketResearchReprots.com is world's largest store offering quality market research, SWOT analysis, competitive intelligence and industry reports. We help Fortune 500 to Start-Ups with the latest market research reports on global & regional markets which comprise key industries, leading market players, new products and latest industry analysis & trends.

Contact us for your market research requirements: https://www.marketresearchreports.com/contact

Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy