ReleaseWire

North America Home Entertainment and Leisure Robots Market Prospects Outlook 2019-2025 and Key Players - Hasbro, Lego System

Posted: Tuesday, July 14, 2020 at 9:57 AM CDT

New York, NY -- (SBWire) -- 07/14/2020 --North America home entertainment and leisure robots market to reach $1.8 billion in 2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the region.

Highlighted with 14 tables and 37 figures, this 100-page report "North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy" is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

Major Key Players of the North America Home Entertainment and Leisure Robots Market are:
Blue Frog Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation, Sphero, Inc., Toshiba Machine Co., Ltd, WowWee Group Limited

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The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.

Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
Hardware
Software
Services

On basis of application, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
Robotic Toys & Hobby Systems
Education & Research Robots
Robotic Companion Pets

On basis of end-user, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
Children
Elderly People
Guests/Clients

Research objectives:-

– To study and analyze the global North America Home Entertainment and Leisure Robots consumption (value & volume) by key regions/countries, product type and application, history data.
– To understand the structure of the North America Home Entertainment and Leisure Robots market by identifying its various sub-segments.
– Focuses on the key global North America Home Entertainment and Leisure Robots manufacturers, to define, describe and analyze the sales volume, value, market share, market competitive landscape, SWOT analysis, and development plans in the next few years.
– To analyze the North America Home Entertainment and Leisure Robots with respect to individual growth trends, future prospects, and their contribution to the total market.
– To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

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Table of Content

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.5 Market by Application
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 North America Home Entertainment and Leisure Robots Market Size
2.2 North America Home Entertainment and Leisure Robots Growth Trends by Regions
2.3 Industry Trends

3 Market Share by Key Players
3.1 North America Home Entertainment and Leisure Robots Market Size by Manufacturers
3.2 North America Home Entertainment and Leisure Robots Key Players Head office and Area Served
3.3 Key Players North America Home Entertainment and Leisure Robots Product/Solution/Service
3.4 Date of Enter into North America Home Entertainment and Leisure Robots Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Product
4.1 Global North America Home Entertainment and Leisure Robots Sales by Product
4.2 Global North America Home Entertainment and Leisure Robots Revenue by Product
4.3 North America Home Entertainment and Leisure Robots Price by Product

5 Breakdown Data by End User
5.1 Overview
5.2 Global North America Home Entertainment and Leisure Robots Breakdown Data by End User

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In the end, North America Home Entertainment and Leisure Robots industry report specifics the major regions, market scenarios with the product price, volume, supply, revenue, production, and market growth rate, demand, forecast and so on. This report also presents SWOT analysis, investment feasibility analysis, and investment return analysis.

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