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Smart Wearable Entertainment Devices and Services Market 2015 Reviews, Research, Trends and Forecast to 2019

Global Smart Wearable Entertainment Devices market to grow at a CAGR of 38.15 percent over the period 2015-2019. The Global Smart Wearable Entertainment Services market to grow at a CAGR of 37.09 percent over the period 2015-2019.

Posted: Thursday, July 16, 2015 at 10:52 AM CDT

Deerfield Beach, FL -- (SBWire) -- 07/16/2015 --Global Smart Wearable Entertainment Devices and Services Market 2015-2019

Smart wearable entertainment devices are used for entertainment and gaming. Some of the entertainment devices include smart watches, smart glasses, wearable hands, wrist bands, head mounted displays, and thumb-work devices. These devices are used to play virtual and 3D games, listen to music and stream videos with augmented reality technology and gesture recognition. These devices easily sync with user's smartphones and tablets.

Global Smart Wearable Entertainment Devices market to grow at a CAGR of 38.15 percent over the period 2015-2019. The Global Smart Wearable Entertainment Services market to grow at a CAGR of 37.09 percent over the period 2015-2019.

The popularity of entertainment and gaming devices that provide a real-time virtual experience has increased over the years. The adoption of these devices is high among the 18-24 age group, as these devices enable virtual 3D movies and HD gaming experience.

"Smart wearable entertainment devices provide easy access to movies and games on wearable screens,"

"Devices like the Oculus Rift, iTV Goggles and Sony's head-mounted display use virtual reality technology to provide a real-time music, video streaming and video gaming experience to users."

The new report also emphasizes the increased demand for virtual gaming and entertainment that has influenced device manufacturers to develop wearable devices with augmented reality technology.

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Covered in this Report

The Global Smart Wearable Entertainment Devices and Services market is divided into two cateogories: Global Smart Wearable Entertainment Devices and Global Smart Wearable Entertainment Services. The report also includes segmentation on the basis of product. On the basis of product, it is cateogorized into smartwatch and smartglass.

Global Smart Wearable Entertainment Devices and Services market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the Global Smart Wearable Entertainment Devices market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

"Devices like Cinemizer OLED 3D glasses function on augmented reality technology, in which a 40 inch virtual image is projected in the glass to provide seamless movie and gaming experiences,

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Key Regions

North America
Western Europe
APAC and ROW