Albany, NY -- (SBWire) -- 07/14/2014 --The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market. Virtual reality provides a simulated environment created with the help of hardware and software, which the user experiences as a real environment. Virtual reality in gaming refers to the use of sound and graphics technology in games where the user wears devices such as head mounted display (HMD), gloves or glasses as a part of their experience.
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The report includes segmentation of the global virtual reality in gaming market by component, console and geography. Further, it provides current and forecast market size by revenue (USD million) for the aforementioned categories. Cross sectional analysis for geography segments is a part of the scope. Factors influencing and inhibiting the growth of the market have been analyzed in the report. Porter’s five forces analysis offers insights into market competition.
The global market for virtual reality in gaming has been segmented as follows-
Virtual Reality in Gaming Market, by Component
Software
Hardware
Virtual Reality in Gaming Market, by Type of Gaming Console from Different Manufacturers
Microsoft Xbox
Apple Mac
Sony Play station
Personal computer
Nintendo Wii
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Virtual Reality in Gaming Market, by Geography
North America
Europe
Asia-Pacific
Rest of the World
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Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
MRRBIZ includes new market research report "Virtual Reality In Gaming Market (By Component - Software, Hardware; By Type Of Gaming Console From Different Manufacturers - Microsoft Xbox, Apple Mac, Sony PlayStation, Personal Computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends And Forecast, 2013 - 2019" to its large collection of research report.