Augmented Reality Market Size By Component (Hardware (Smart Glasses, Head-Mounted Display (HMD), Head-Up Display (HUD)), Software), By Application (Medical, Automotive, Aerospace & Defense, Gaming, Retail, Industrial), Industry Analysis Report, Regional Outlook, Application Potential, Price Trends, Competitive Market Share & Forecast Year 2018 – 2023
Houston, TX -- (SBWIRE) -- 08/06/2018 -- Increasing adoption across the retail and e-commerce sectors is expected to boost the augmented reality market in the forecast timespan. Various retail brands are adopting this technology to increase customer satisfaction, thus boosting the AR market growth. The technology helps retailers provide an enhanced shopping experience by creating a 360-degree view of all the products. For instance, Marxent Labs, LLC provides a 3D virtual cloud platform which combines these solutions with 3D visualization and provides solutions for home furnishing retailers.
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Global Augmented Reality Market is expected to grow at a CAGR of +55% during the forecast period. The base year considered for this study is 2018, and the forecast period considered is between 2018 to 2023.
This report focuses on the Top Manufacturers and Key Players like – SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC
The research methodology includes the use of primary and secondary data. Both top-down and bottom-up approaches have been used to estimate and validate the size of the market as well as of the other dependent submarkets in the overall augmented reality market.
The report represents the current scenario of the market and based on in-depth study of all the major factors that are estimated to affect the demand in the forecast period, it estimates the state of the Global Augmented Reality (AR) Market by 2023. The report takes stock of the Global Augmented Reality (AR) Market on the basis of its attractiveness as well as investment feasibility. It also offers a quantitative and qualitative description of every aspect of the market and catches the emerging industry trends. The aim of the report is to enable the readers to focus on the Global Augmented Reality (AR) Market on the basis of product specifications, existing competitive landscape and the market's revenue with profitability.
As per the findings, the report has detected that the Global Augmented Reality (AR) Market is marked by several segments. The players in the Global Augmented Reality (AR) Market is directed to understand the diverse and dynamic regulatory restrictions and plot their expansion strategies accordingly.
Geographically, the report explores the potential of the Global Augmented Reality (AR) Market in the regions of North America, Europe, and Southeast Asia as well as in the countries of China, Japan, and India. Moreover, the countries generating high revenue in these regions have also been analyzed along with exhaustive coverage of developments and innovation in these countries. Currently, North America and Europe serve the maximum demand for Augmented Reality (AR) Market, however, emerging economies such as India and China are expected to turn in to highly profitable country-wide markets. These two Asia Pacific countries are vastly populated and are among the most promising emerging economies with increasing disposable income in the urban population.
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Drivers, constraints, and opportunities have given us more information about market growth and future scope in the Augmented Reality (AR) market. Because the market is still in the development stage, small traders are more likely to be bought by wealthy contributors in the market. It is stated that the market rises on the basis of value, growth, advantages, distribution, and advertising. To know more about the key players in the Augmented Reality (AR) market, it is recommended to do an insight and ranking analysis on the same.
Global Augmented Reality (AR) Market Analysis & Forecast.
Table of Content: -
Chapter 1 Market Overview
Chapter 2 Global Economic Impact on Augmented Reality (AR)
Chapter 3 Global Augmented Reality (AR) Market Competition by Manufacturers
Chapter 4 Global Augmented Reality (AR) Production, Revenue (Value) by Region (2013-2018)
Chapter 5 Supply (Production), Consumption, Export, Import by Regions (2013-2018)
Chapter 6 Production, Revenue (Value), Price Trend by Type
Chapter 7 Market Analysis by Application
Chapter 8 Market Analysis
Chapter 9 Augmented Reality (AR) Cost Analysis
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Market Forecast.
Chapter 13 Appendix
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