Market Research Reports, Inc. has announced the addition of “Global Virtual Reality Market 2015-2019 - Industry Analysis” research report to their website www.MarketResearchReports.com
Lewes, DE -- (SBWIRE) -- 11/27/2015 -- Report forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.
Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.
A virtual reality system can be classified into the following:
- Non-immersive virtual reality system
- Semi-immersive virtual reality system
- Immersive virtual reality system
The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key vendors
- Avegant
- Beijing ANTVR Technology
- Criffin
- EON Reality
- Google
- HTC
- ImmersiON-VRelia
- Leap Motion
- Oculus VR
- Razer
- Samsung
- Shoogee (Durovis Dive)
- Sony
- Virtalis
- Virtual Realities
- Vrizzmo
- WorldViz
Key market driver
- Increased awareness
- For a full, detailed list, view our report
Key market challenge
- Concerns regarding criminal acts
- For a full, detailed list, view our report
Key market trend
- Investments, Partnerships, and M&A
- For a full, detailed list, view our report
Key questions answered in this report
- What will the market size be in 2019 and what will the growth rate be
- What are the key market trends
- What is driving this market
- What are the challenges to market growth
- Who are the key vendors in this market space
- What are the market opportunities and threats faced by the key vendors
- What are the strengths and weaknesses of the key vendors
Spanning over 85 pages "Global Virtual Reality Market 2015-2019 - Industry Analysis" report covers Executive summary, Scope of the report, Market research methodology, Introduction, Market landscape, Market segmentation by components, Market segmentation by end-user, Geographical segmentation, Market drivers, Impact of drivers, Market challenges, Impact of drivers and challenges, Market trends, Vendor landscape, Key vendor analysis, Appendix.
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