NJ New Jersey, USA -- (SBWIRE) -- 08/11/2023 -- Latest Study on Industrial Growth of Play To Earn Games Market 2023-2028. A detailed study accumulated to offer Latest insights about acute features of the Play To Earn Games market. The report contains different market predictions related to revenue size, production, CAGR, Consumption, gross margin, price, and other substantial factors. While emphasizing the key driving and restraining forces for this market, the report also offers a complete study of the future trends and developments of the market. It also examines the role of the leading market players involved in the industry including their corporate overview, financial summary and SWOT analysis.
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Major players profiled in the study are:
Decentraland (United States), Sky Mavis (Vietnam), PIXOWL INC. (United States), Gala Inc. (Japan), Wax Studios (United States), Dapper Labs Inc. (Canada), OpenSea (United States), Mythical Games Inc. (United States), G2A (China)
Scope of the Report of Play To Earn Games
A growing number of blockchain-based games enable players to compete for in-game assets that can later be converted into real-world currency. This has enabled the emergence of virtual economies in which users engage in gaming activities in order to generate real-world income. This trend has gained traction, particularly in Southeast Asia. Following the impact of COVID-19 on their earning capacity, many have turned to play-to-earn (P2E) gaming as a viable income source. The play-to-earn movement has gained such traction that some governments are considering tax breaks for developers and players of play-to-earn games. Play-to-earn games, also known as P2E games or simply crypto games, are games that incorporate cryptocurrency and NFTs into the gameplay. Often, instead of purchasing the game itself, purchase items within it, such as characters, weapons, or, well, just about anything.
In December 2021, the South Korean Government announced the blocking of play-to-earn mobile games. As play-to-earn mobile games are gaining popularity, the regulatory is concerned that it can boost the gambling addiction among the youth and increase the chances of speculations.
The Global Play To Earn Games Market segments and Market Data Break Down are illuminated below:
by Type (Action, Esports, Puzzle Games, Racing Games, Role Playing Games, Sports Games, Other), Platform (PC, Tablet, Smartphone, Gaming Console, Arcade Games), Rewards (Non-Fungible Tokens (NFTs), Decentralized Finance (DeFi), Cryptocurrencies (Cryptos)), Blockchain (Binance Smart Chain (BNB), Polygon (MATIC), Hive Blockchain, Solana (SOL), Tezos, Others)
Market Opportunities:
- High Growth Of Play To Earn Games As A Social And Investment Opportunity Will Boost The Market
Market Drivers:
- Growing The Penetration Of Internet
- Growing Gaming Industry Across The World
Market Trend:
- Integration Of Advance Technology Such Ai And Block Chain In Gaming
What can be explored with the Play To Earn Games Market Study?
- Gain Market Understanding
- Identify Growth Opportunities
- Analyze and Measure the Global Play To Earn Games Market by Identifying Investment across various Industry Verticals
- Understand the Trends that will drive Future Changes in Play To Earn Games
- Understand the Competitive Scenarios
- Track Right Markets
- Identify the Right Verticals
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
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Table of Contents
Global Play To Earn Games Market Research Report
Chapter 1 Global Play To Earn Games Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Productions, Revenue (Value) by Region
Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions
Chapter 6 Global Productions, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Play To Earn Games Market Forecast
Finally, Play To Earn Games Market is a valuable source of guidance for individuals and companies.
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