GPU as a Service Market in Gaming Sector to See 40% CAGR Till 2024 : Google, Microsoft, IBM, Amazon, Samsung and 13 Other Companies Profiled

GPU as a Service Market is characterized by R&D for vector processing and parallelism capabilities resulting in new algorithms and graphics design.

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Sellbyville, DE -- (SBWire) -- 10/05/2018 --GPU as a Service Market in software segments is projected to grow at around 40% CAGR from 2017 to 2024. The imaging technology will be driven by the modernization of the technology in various industry sectors. Other drivers include the commercialization of 3D imaging in products such as smartphones, cameras, camcorders, TV, and gaming consoles. With the change in the technology landscape, organizations are demanding advanced imaging solutions for market expansion and better understanding of the innovative products and services.

GPU as a Service Market is estimated to be surpass USD 5.7 billion by 2024. The GPU has become vital component in high performance computing, self-driven cars, AI and, is called as future of computing. In high-end applications, GPU is being used with CPU to accelerate deep learning, analytics, machine learning, and applications for platforms ranging from drones, search engines, cars to interactive speech, video games and much more.

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The GPU on cloud is gaining importance due to growing use of applications on GPU hardware such as deep learning, AI, speech and voice recognition or NLP, data-mining, and real-time rendering. These applications benefit from scaling to multi servers and clusters that has high speed network interconnects. It is expected that the gaming market will continue to have double-digit growth in next 4-5 years, increasing the popularity of GPU customer base. The VR gaming and AAA games are forcing customers to upgrade to latest GPU to experience better performance. The GPU has become one of the significant resource in every data center and now with the integration of cloud, GPU as a service market will expand and see new additions in the market place.

The increase in the use of integrated GPUs compared to traditional ones used in workstations is attributing to the need of enhanced visual content. In addition, users are demanding improved graphics in games and entertainment industry, resulting in the need for CAD/CAM and imaging solutions. GPU as a service market is competitive with increased focus on R&D for vector processing and parallelism capabilities resulting into new algorithms and graphics designer. Also, the initiatives taken by players such as NVIDIA in understanding AI and VR will improve the market revenue.

In order to meet customer new and improved demands, companies have started offering enhanced version of graphics through integrated GPUs with the adoption of advanced technologies of 3D imaging and mapping. Thus, vendors have started offering cloud services for GPU to improve the market potential.

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North America will dominate the GPU as a service market in 2016, approx. accounting for 35% and is expected to maintain its majority by 2024, due to increase in the use of cloud computing and use of graphics technologies in various industries. Moreover, the region has established providers who are collaborating with software providers to offer their products on cloud.

Asia Pacific (APAC) has huge opportunities owing to the increase in the number of gamers, internet reach, action movies, and improving real-estate industry. The region is the fastest growing market due to investment in infrastructure and initiatives taken by government.

Some of the key participants in the GPU as a Service market include NVIDIA, AMD, Google, Amazon, Intel. Microsoft, S3, and IBM. The industry is characterized by presence of graphics providers, integrators provider, cloud providers, security providers, and software providers.

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