Virtual Reality Market: Global Industry Analysis, Trends, Size, Share and Forecasts to 2025
A recent report published by Infinium Global Research on virtual reality market provides an in-depth analysis of segments and sub-segments in the global as well as regional virtual reality market.
Pune, India -- (SBWire) -- 12/18/2019 --Infinium Global Research has recently published a premium report on "Virtual Reality Market (Component - Hardware, and Software; Device Type - Head-mounted Displays, Projectors & Display Walls, and Gesture-tracking Devices; Technology - Immersive, Semi-immersive, and Non-immersive; Application - Consumer Electronics, Commercial, Healthcare, Aerospace and Defence, and Other Applications): Global Industry Analysis, Trends, Size, Share and Forecasts to 2025." The global virtual reality market is projected to grow at a CAGR of 32.9% over the forecast period of 2019-2025.
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According to the IGR research analysts, the growing use of head-mounted displays in the gaming and entertainment sector boosts the growth of the market. Cambridge engineers have developed a new augmented reality head-mounted display that delivers a realistic 3D viewing experience, without the commonly associated side effects of nausea or eyestrain. The device has an enlarged eye-box that is scalable and an increased field of view of 36º that is designed for a comfortable viewing experience. It displays images on the retina using pixel beam scanning which ensures the image stays in focus regardless of the distance that the user is fixating on.
Consumer Applications is Anticipated to Propel During the Forecast Period
The report gives an in-depth analysis of the global virtual reality market, focuses on the market opportunities along with the trends driving the market. It provides the market segmentation by component (hardware and software), by device type (immersive, semi-immersive and non-immersive), by application (consumer electronics, commercial, healthcare, aerospace and defense, and other applications) and by region. The demand for head-mounted displays is high in consumer applications because of their use in gaming and sports & entertainment. Internet games, smartphones, and tablets. Samsung Gear VR, Oculus Rift, PlayStation VR, and HTC Vive are the popular HMDs that are used in various consumer applications.
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North America Holds the Highest Share in the Market
The global virtual reality market is segmented regionally into North America, Europe, Asia-Pacific and Rest of World (RoW). North America holds the highest market in the global virtual reality market due to the presence of the major players and increasing capital investment in the gaming and media and entertainment industries. In North America, the U.S. dominates the market followed by Canada and Mexico. In Asia-Pacific, China dominates the market followed by Japan and India. A growing number of smartphone and tablet users and an increasing number of mobile applications boost the growth of the market in the Asia-Pacific region.
Virtual Reality Market: Competitive Analysis
The key players featured in the report are Oculus VR, LLC, Alphabet, Inc. (Google), Leap Motion, Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, HTC Corporation, CyberGlove Systems Inc., Magic Leap, Inc., Sony Corporation, Eon Reality, Inc., and Other Companies.
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Report Highlights
The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider.
The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of the virtual reality market. Moreover, the study highlights current market trends and provides forecast from 2019-2025. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.
Reasons to Buy this Report:
=> Comprehensive analysis of global as well as regional markets of the virtual reality.
=> Complete coverage of all the product type and application segments to analyze the trends, developments, and forecast of market size up to 2025.
=> Comprehensive analysis of the companies operating in this market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and the latest developments of the company.
=> Infinium Global Research- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.
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