WW1 Becomes Virtual Reality as Oscar-Winning Team Releases "Soldiers' Stories"

World War 1 epic "Soldiers' Stories" gets virtual reality release ahead of Veteran's Day and New York Times' distribution of Google Cardboard VR headset, ConVRter reports

Los Angeles, CA -- (SBWire) -- 11/23/2015 --Just in time for Veterans' Day and the NY Times' unprecedented Google Cardboard release, there is now a VR experience of WW1 available. The VR film, titled "Soldiers' Stories," features narration by Academy Award winner Mickey Rooney and the Academy Award-winning production team of Nick Reed and Jonathan Kitzen. Set in the trenches of WW1, the film uses restored original stereoscopic images taken over 100 years ago to tell the story of the bloodiest battle in human history, the Battle of the Somme, from the perspective of the soldiers who fought it. "This is an epic film about an epic engagement, so what better way to see it than in its original 3D glory and with the immersive quality that only virtual reality can bring," said Nick Reed, of Kallisti Media (http://www.kallistimedia.com) and producer of the film.

While most people think James Cameron invented 3D with the film Avatar, in reality 3D goes all the way back to the 1840s. When WW1 broke out there were thousands of 3D images taken by all sides. The trick was finding and restoring them. The filmmakers were able to locate over 9,000 images by enlisting the help of a network of private collectors who had a treasure trove of original images never before seen by the public. In the end, the process took over two years and thousands of hours.

Although the film is a series of technological firsts, one of the biggest hurdles was figuring out how to tell intimate veteran stories without resorting to actors reading diaries, in the style of Ken Burns. "When making the film we wanted the story to be personal, but the last of the WW1 vets died in 2011, and I wanted to create something different to the Ken Burns documentary," explains the film's director, Jonathan Kitzen.

In the end the novel solution was to have veterans of the Iraq and Afghanistan wars speak of their own personal experiences in battle and, in so doing, intertwine past and present through the timeless accounts of the soldiers. "There is not much difference in the experience of being a soldier back then or today," says Kitzen, "For the film we just removed the parts where the soldier said 'Iraq.' The result is a film that explores the emotional experience of war from the grunt's perspective. It relates the intimate war lived by each soldier, not the blood, guts, and glory version of the larger political and social scene."

Kitzen --a bit of a tech nerd with a tech company and a background building gear and creating code to facilitate stories-- built a completely custom tool kit for converting the film to Stereoscopic VR. It worked so well that he spun it off into its own company: ConVRter (http://www.ConVRter.co), based in Vancouver, Canada. ConVRter was the recipient of a 2014 National Research Council of Canada technology grant for its work, which helped to make the film and the technology possible.

When people think of Virtual Reality, they most often think of something modern, but with Soldiers' Stories audiences can now step into the world 100 years ago and get a personal experience for their mobile device via Google Play, Vimeo, and the iTunes store (http://www.ConVRter.net for links) and for all formats from Cardboard VR to Gear VR and Oculus. "I hope that VR can be more than just a game," said Kitzen, "because it has the potential for so much more."

"We wanted to give something back," explained Reed, "and WW1 seems to have been mostly forgotten even though Veteran's Day was created to commemorate the tragedy that was WW1. 'Lest We Forget,' they said. But today, most people have no idea what WW1 was about or what it was like for the people who fought and died there. It is time to correct that, and perhaps Virtual Reality is the vehicle to make it happen."

About ConVRter
ConVRter is a system of multiple proprietary visual technologies that converts a traditional program into a virtual reality experience. ConVRter uses a blend of software and software-driven Artificial Intelligence to identify and transform regular images into stereoscopic virtual reality, where the viewer can look around a frame, experience full head tracking and see content in a new and novel way.

Media Relations Contact

Jessica Hendrickson
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http://convrter.co/

View this press release online at: http://rwire.com/643740