Virtual Reality Market Worth USD 2.81 Billion in 2016 and Expected to Reach USD 23.40 Billion by 2022, at a CAGR of 42.2% from 2016 to 2022

The growth of the virtual reality market is attributed to the growth of adoption of the head-mounted displays in entertainment and gaming platforms, also because of the decrease in the display prices and other hardware components that are being used in virtual reality market, it also being used in defense sectors for monitoring and training purposes

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Chicago, IL -- (SBWire) -- 02/15/2017 --According to the report, "Virtual Reality Market, by Technology (Non-Immersive, Semi-Immersive, Fully-Immersive), Product (Sensors, Software), Application (Game, Entertainment, Interactive Media, Healthcare, Aerospace & Defense, Digital Marketing), Geography (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa) Global Opportunity Analysis and Industry Forecast, 2014 - 2022", the market for virtual reality is expected to grow at a high growth rate during the forecast period.

The global virtual reality market report offers details about the major market drivers and restraints, market share, key market players, and provides detailed revenue forecasts.

Leaf through our data-driven infographic report on Global Virtual Reality Market:
https://www.scalarmarketresearch.com/market-reports/virtual-reality-market

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According to the virtual reality market report, the global industry is expected to witness growth at an impressive Compound Annual Growth Rate (CAGR). This growth of the market is mainly driven by the increasing adoption of advanced technologies across various application segments. The growing adoption of head-mounted displays in the gaming and entertainment industries is also mentioned as one of the major driving factors for this market. Significantly reduced prices of displays and other components used for virtual reality are also considered as one of the major driving factors for this market.

The virtual reality market report segments the global market by systems, products, applications, and the major geographic regions. The systems are sub-segmented into fully-immersive, semi-immersive, and non-immersive. The major product segments in the market include software and sensors. Major application segments of the market include entertainment, gaming, healthcare, interactive media, aerospace and defense, digital marketing, and such others. The major geographic regions in the market include North America, Latin America, Europe, Asia-Pacific, and the rest of the world.

The virtual reality market share analysis suggests that North America will drive this market. Asia-Pacific, on the other hand, is expected to emerge as the fastest-growing market segment based on the geographic regions. Advancing technologies, rising demand and growing investments are expected to remain the major driving factors for this market in these regions.

The key market players analyzed in this report include Baro N.V., EON Reality, Inc., HTC Corporation, Leap Motion, Inc., LG Corporation, Microsoft Corporation, Oculus VR, Inc., Samsung Electronics Co. Ltd., Sensics, Inc., Sixense Entertainment, Inc., SK Telecom Co. Ltd., Vuzix Corporation, and such others.

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