Qyresearchreports include new market research report "Global Virtual Reality (VR) Gaming Market Size, Status and Forecast 2018-2025" to its huge collection of research reports.
New York, NY -- (SBWIRE) -- 12/19/2018 -- In 2017, the global Virtual Reality (VR) Gaming market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.
This report focuses on the global Virtual Reality (VR) Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality (VR) Gaming development in United States, Europe and China.
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The key players covered in this study
Microsoft Corp.
Sony Corp.
Nintendo Co. Ltd
Linden Labs
Electronic Arts
Facebook/ Oculus
Samsung Electronics Co. Ltd.
Google Inc.
HTC Corporation
Virtuix
Leap Motion Inc
Telsa Studios
Qualcomm Inc
VirZoom Inc
Lucid VR
ZEISS International
Razer
FOVE
Oculus VR
Activision Blizzard
Disney
AMD (Advanced Micro Devices)
GoPro
NVIDIA
Market segment by Type, the product can be split into
Hardware
Software
Market segment by Application, split into
Gaming Console
Desktop
Smartphone
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Virtual Reality (VR) Gaming status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality (VR) Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
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In this study, the years considered to estimate the market size of Virtual Reality (VR) Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
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